Too Human Sure Looks Pretty, So Why Does It Play So Badly?
August 19th 2008 17:17
I know I was really excited for this when I played the demo on Xbox Live. But wow, just wow, the demo didn't illustrate how bad the gameplay mechanics are when you actually play the full length game. Unless all you care about doing is Diablo-ish looting with an endless amount of customization to help you through crappy combat scenarios, then maybe you'll love this game. But if you like to have fun during the combat, and want to do something more than stare at menus for hours looking at the idiotic options for customizing everything, you'll be bored to tears.
Too Human looks great, and when you only play it for a few minutes it plays great as well, so what happened? The story isn't that bad, but does make the fact that the game has been in development for over a decade, very very evident. The ideas behind the overall structure make sense as well, the combat isn't that bad to start off, so why does everything fall apart after a while.
I mean, I was a few hours in, and then I just couldn't be bothered to care anymore. I got tired of not being able to target the enemies I was intending to target, or not being able to dodge properly, or not being able to play a good game. So I ditched this and started playing Crackdown again, because at least that has some fun, straight forward gameplay with no story notwithstanding, nothing's better than playing with a friend online and causing as much havoc as possible.
So I guess I'm saying, instead of paying full price for Too Human, go pick up Crackdown for less than half the price, go online and play with a friend, and blow some stuff up. That at least will be fun and rewarding, unlike any of the utterly utterly utterly utterly unredeemable qualities of Too Human.
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